INJURED CRUTCHES OUTFIT - LOOKTYPE 496
========================================

Files:
- *_base.png = visible sprite layer (crutches, cast, collar, skin, neutral clothing)
- *_mask.png = Tibia recolor mask layer
  RED   = shirt/upper clothing (Body color)
  GREEN = pants/good leg clothing (Legs color)
  Cast, neck collar and crutches are NOT in the mask, so they stay fixed.

Frame order:
0_south_frame1 ... frame3
1_east_frame1  ... frame3
2_north_frame1 ... frame3
3_west_frame1  ... frame3

Recommended Object Builder creature structure:
Width: 1
Height: 1
Layers: 2
Pattern X: 4   (directions)
Pattern Y: 1
Pattern Z: 1
Animation phases: 3

Layer 0 = base
Layer 1 = mask

Direction order used here:
0 South
1 East
2 North
3 West

IMPORTANT:
Make a backup of Tibia.dat and Tibia.spr before compiling.
The server XML already uses looktype 496.
